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The glowing sea aqua boy fallout 4
The glowing sea aqua boy fallout 4











the glowing sea aqua boy fallout 4
  1. THE GLOWING SEA AQUA BOY FALLOUT 4 UPDATE
  2. THE GLOWING SEA AQUA BOY FALLOUT 4 PATCH
  3. THE GLOWING SEA AQUA BOY FALLOUT 4 MODS

Fixed an issue where the player could get stuck exiting the cryopod.Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover".Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed.Fixed an issue where killing a caravan would leave a quest open.Fixed an issue where Synths could attack the Castle while the player was friends with the Institute.Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest.Fixed an issue where invulnerable characters would get stuck in combat.Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle.Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked.Stimpaks can now be used on Curie after the transformation.Robotics expert is now usable in combat.Fixed issue with player becoming dismembered while still alive.Enabled number of characters available when renaming an item (XB1).

the glowing sea aqua boy fallout 4

THE GLOWING SEA AQUA BOY FALLOUT 4 MODS

  • Fixed an issue with resistance not always lowering the damage correctly when added by mods.
  • Second rank of Aquaboy now calculates properly.
  • Fixed a rare issue with companions getting stuck in down state.
  • Fixed an issue with NPCs getting stuck in Power Armor.
  • MacReady's Killshot perk now calculates headshot percentages properly.
  • Effects will properly be removed on companions when items are unequipped.
  • THE GLOWING SEA AQUA BOY FALLOUT 4 UPDATE

  • Fixed an issue where subtitles would occasionally not update properly.
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations.
  • Big Leagues perk now displays calculated damage correctly.
  • Fixed an issue where Vault 81 residents would not dismember correctly.
  • the glowing sea aqua boy fallout 4

    Companions can no longer get stuck with radiation poisoning.Fixed issue where player could warp to a different location when aiming.Improved performance when looking through a scope.General memory and stability improvements.Improved "ESDF" keys remapping support while in Workshop mode (PC).Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis.Added status menu for settlers in your settlements.New weapon debris effects (PC NVIDIA cards).New ambient occlusion setting, HBAO+ (PC).Looks like that romantic stroll with your companion of choice across the Glowing Sea is back on the cards.

    THE GLOWING SEA AQUA BOY FALLOUT 4 PATCH

    This latest patch aims to make that a thing of the past.Īs well as the fix, the patch comes with a few more additions, like status bars for your settlers and companions that no longer get stuck with radiation poisoning forever. If players completed tasks in a certain order deemed incorrect by the game, they would be locked out of the Railroad resistance group's headquarters, essentially blocking the main story off. Fallout 4's 1.3 update is out now on PC and will be coming to PS4 and Xbox One later this week, and it aims to fix a bug that's been stopping some players from progressing in the game's story.













    The glowing sea aqua boy fallout 4